Archive for the ‘Interview’ Category

News pre-Blizzcon

Wednesday, August 19th, 2009

Pretty much every site will get white-washed with news from Blizzcon once it starts. Here is some other news til then! The calendar of events has been updated to include a ‘preview’ opening session; it’d be either Icecrown Citadel raid or rumoured Cataclysm expansion. WoR also have a floor map which gives you some context of event’s scale.

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News pre-Blizzcon

Creation story of WoW

Thursday, August 13th, 2009

Eurogamer have a really good article, part one published so far, which talks about how WoW was designed. They’ve interviewed Tom Chilton, Jeff Kaglan and other senior staff to storyline how the game went from a concept to sketch to model to release, and the turns along the way. Gnolls were an original art inspiration, for example, and no PvP at launch was a decision in order to get the game on the shelves.

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Creation story of WoW

More Tom Chilton on DK Nerfs and Other 3.2 Info

Tuesday, July 7th, 2009

    Tom Chilton is making his rounds on the interview circuit selling 3.2, this time he answers questions for VideoGamer.com .

Continued here:
More Tom Chilton on DK Nerfs and Other 3.2 Info

GameStar.de Interview with Tom Chilton

Wednesday, July 1st, 2009

GameStar.de snagged an interview with Game Director Tom Chilton at the Warcraft Regional Finals in Cologne. Unless you can speak German it would be a good idea to skip to the 3 minute mark to see the interview (in English)

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GameStar.de Interview with Tom Chilton

Isle of Conquest QA and Pictures!

Thursday, June 18th, 2009

There is an in depth Q&A on the official page with Lead Content Designer Cory Stockton, here is that interview as well as recently released first look SS’s of the new battleground. As it’s something that has been discussed at length for some time now within the community, where are we at with allowing for players to obtain experience through Player vs.

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Isle of Conquest QA and Pictures!