Archive for the ‘Interviews’ Category

Creation story of WoW

Thursday, August 13th, 2009

Eurogamer have a really good article, part one published so far, which talks about how WoW was designed. They’ve interviewed Tom Chilton, Jeff Kaglan and other senior staff to storyline how the game went from a concept to sketch to model to release, and the turns along the way. Gnolls were an original art inspiration, for example, and no PvP at launch was a decision in order to get the game on the shelves.

Original post:
Creation story of WoW

More Tom Chilton on DK Nerfs and Other 3.2 Info

Tuesday, July 7th, 2009

    Tom Chilton is making his rounds on the interview circuit selling 3.2, this time he answers questions for VideoGamer.com .

Continued here:
More Tom Chilton on DK Nerfs and Other 3.2 Info

GameStar.de Interview with Tom Chilton

Wednesday, July 1st, 2009

GameStar.de snagged an interview with Game Director Tom Chilton at the Warcraft Regional Finals in Cologne. Unless you can speak German it would be a good idea to skip to the 3 minute mark to see the interview (in English)

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GameStar.de Interview with Tom Chilton